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Madness: Nexus Project [UPDATE]

2012-02-09 21:27:33 by The-Swain

Don't worry guys, it's comin'. Krinkels and I haven't had a day off this month since we decided to doubletime the project. Today is the last day of features programming. I want to give you guys a rundown of the main game features so you know why we've gone a bit over deadline (we DO expect to be finished within a week latest).

x) Our main goal here is to have a fun game which simulates a true Madness experience, just like watching the cartoons! Matt is a Nazi about his guns, so expect every game weapon to match its real world counterpart right down to the last spring.
x) The game will be EPISODIC. That is to say, it will be released with a single world's worth of stages, and we'll get straight to work on the next set. In a perfect world, we would have a new set of stages for you guys every month. Maybe more often than that.
x) In Episode 1 you'll mostly be kicking ass as Sanford and Deimos. Hank and a few other characters will be making appearances throughout the series, too.
x) Along with episode updates, you'll have new game modes to dick around with as well. We're including an Arena wave mode on launch, with plans for an RPG mode (Dead Rising style) and CTF Paintball down the line.

So there ya go! In the meantime, here is Hank blowing a guy's head off from behind cover, and Blockhead Episode 1 translated into German:


Con: Wirst du wieder wie ein Idiot dasitzen und den Fernseher anstarren?
BH: Das Programm ist langweilig.
Con: Das wird daran liegen, dass es ausgeschaltet ist. Du wohnst hier schon 15(fünfzehn) Jahre und hast dir nie Kabelfernsehen gekauft.
BH: Bring es zum Laufen!
Con: Ich komm gleich drauf zurück. Wie wäre es wenn DU das Telefon DA nimmst?
BH: Hallo?
Con: Nein, lass das, Dummer.
Con: Nein, nicht.... nimm das Telefon!
BH: Hallo?
Con: Toll! Ok, siehst du die Nummer da beim Telefon. Wähl sie. Das ist die Kabelfernsehgesellschaft.
Con: Also?
BH: Es ist für dich.
Con: Es ist niemand dran, du Spinner. Jetzt wähl die Nummer.
BH: Welche Nummer?
Con: Alle, in der Reihenfolge in der sie dastehen. Nicht rückwärst, nicht auf den Kopf gestellt. Wähl die Nummer!
BH: Weeeee!
Con: Wähl sie. Wähl die Nummer! Verstanden? Wähl die Nummer, Dummer! Wähl die Nummer, Dummer! Wähl die Nummer, Dummer!
Con: Wähl sie! Warum kannst du sie nicht einfach wählen? Worauf wartest du? Wähl sie!
BH: Ohhhh!
Con: Gott!
Con: Warum hast du aufgelegt?
BH: Sie waren nicht da. Ich hab den Anrufbeantworter erwischt.
Con: Das war eine automatische Maschine, die den Kunden hilft ihren Anschluss zu aktivieren. Warum hast du aufgelegt?
Con: Nein tue das nicht, das ist nur dumm.
Con: Schau wer an der Tür ist, wenn du fertig bist.
Ende / Schluss

Madness: Nexus Project [UPDATE]


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2013-06-06 04:16:14

Hey dude can u fix this bug!This bug cause our team mate stuck like walking front without stop or just stand like tree without do anything even enemy try to kill him!Please fix the bug!It make my mate easily die in zombie mood!


2012-06-18 10:32:53

You know Swain, i can't wait anymore for the dual weapons "mod" and the jesus powers for the episode two.
I know that being impacient for something makes him angry but....


2012-05-30 18:46:12

Well, I gotta say... so far, this game is AMAZING!!! As I speak, I'm over at a friend's house and we're both playing. The death animations are really sweet, and the Tac Bar system is incredible! Job well done. But anyways, I had a plethora of ideas for the arena mode of the game. I'll put them in bullets (no pun intended):

-Signature Items: I noticed that when hiring mercs, you can get characters from the story mode (I've hired all of them), and I think that's really cool. Nice touch with adding yourself and Krinkels by the way. :D But anyways, I think such characters would be even better if you could also buy signature weapons and armor from the shops that could ONLY be equipped to characters from the series; i.e. Tricky's stop sign/iron slab, Jesus's Binary Blade, or Sanford's hook, and then once buying them, have the items tethered to their respective hero so that they're not lost in battle. Better yet, the weapons could have unlimited ammo/durability. Then possibly, the player could use them once they're past a certain level.

-Green Waistbands: This is a nice way to identify your team members in combat, but I think it's a bit of an eyesore, clashing with the seas of red blood. It looks like someone got their pickle relish in my ketchup and mustard. Furthermore, you have them on the main characters, which I don't think is really necessary. Please realize, I am in no way trying to criticize you here, it's just something that stood out... a bit TOO much. Maybe a totally white or even a very light blue waistband, or a heart floating above their head or something, would work better.

-Smarter A.I.: I can only imagine how hard it is to code A.I. for allies, and before I continue, I just want to say you did a great job there. No B.S. But I did notice that when GOL3Ms get in the arena and start mixing it up, lots of my guys lose their weapons, since they get knocked down and disarmed; it would be useful if they automatically picked them right back up.

-Multiplayer: Can't stress this enough, man: This game NEEDS multiplayer co-op support. I fantasize all the time about having LAN parties with friends. I don't know how you could do it in a flash game, but where there's a will, there's a way. ;)

Well, those are all of the ideas I can think of now. I know you probably can't do all of them, but one or two would be nice... just as something to consider. Thanks! :D


2012-05-26 05:32:29

can you create more characters in arena mode and the main story


2012-04-15 06:59:04

Makeing a multiplayer will be very cool.
But please create more characters in the main story.


2012-03-04 21:29:17

Is it gonna have 2 player that would be pretty nice.


2012-02-26 07:50:26

Is it a possibility that this would be able to get put on Xbox Live Arcade?


2012-02-24 17:23:36



2012-02-24 17:23:33



2012-02-24 17:19:27

Is like RPG? or ROL? ...........MAKE A CHARACTER! >:D


2012-02-24 17:19:26

Is like RPG? or ROL? ...........MAKE A CHARACTER! >:D


2012-02-24 17:18:04

when is the outburst ass holes??!!


2012-02-19 22:29:07

is there (or will there be) a downloadable version? im just sick of my mouse going off the screen unless i zoom in on it perfectly in MI1.

The-Swain responds:

The controls and gameplay for this game are almost entirely different. You control your crosshair rather than your hand.


2012-02-19 22:24:16

Hmm... Will this game possibly be open source, like Interactive was?

(Updated ) The-Swain responds:

Probably not - my coding style is a jumbled mess. But we'll be taking surveys on desired game modes and additions, so hopefully the game never gets boring for lack of new material.


2012-02-19 21:43:39



2012-02-19 19:49:18



2012-02-19 03:31:02

Wow i`m amazed.
I hope there will be cheats:D to pass the hard levels, anyways i see here is some awesome graphics nice blood some new weapons.
But i don`t understand why you translated it to German?
All they say it is launch launch launch it reminds me MasterMind.
So good luck on your game and most awesome idea was Dead rising it will kick ass:D
Can`t wait to see it. Or i can?


2012-02-18 21:00:33



2012-02-18 16:12:11

is this going to be distributed free?

The-Swain responds:

Of course, right here on Newgrounds.


2012-02-18 05:41:51

Madness Interactive would be perfect for what it was if the enemies didn't aim better than Hunk himself, cursor leaving the screen way too many times, characters using only one hand etc.

I'm really glad you're not rushing this project, it already looks great on screensm and if it plays as good as it looks it will be the best flash game in a while. I could even buy a retail copy if it combined all of the episodes you mention and some bonuses.

The-Swain responds:

We're adding a Tactics Level (Tac-Bar) system to characters advanced beyond a certain point, giving them a sort of abuse-proof legit character shield (your guy's rambo-like ability to not get shot). Things like facing away from your enemy or standing still will drain this bar quickly, while taking cover and dodging/blocking will help you out significantly. So far in testing it's made the game VERY fair versus enemies of varying difficulties, so no more one-shot kills.

Though, beware the Chaingun...


2012-02-18 05:04:55

I want to fuck up a MAG, but will B scared.

I'm growing a bit inpatient now as well..


2012-02-18 01:01:27

i wonder, will the melee system be similar to the original Madness Interactive, with the player wildly swinging the mouse in order to bludgeon/slice an enemy by hitting them hard with the gun/knife/axe/bat/nightstick.


2012-02-17 15:46:40

Woah i feel bad for being so impatient now.

The-Swain responds:

Every day is another passed in indentured servitude to this project. When it's out, you'll know for sure where all the time went. We're paying attention to all the little mistakes from MInteractive so that this game can be stand-alone and PERFECT.


2012-02-17 15:18:38

:C Atleast you aint bored.


2012-02-17 15:06:47

thank you very much for putting your time into this for us!


2012-02-15 13:40:50

IMPatiently waiting...for the past 5 days

(Updated ) The-Swain responds:

I wish I could wait for the game to come out. Instead I have to work 14 hour days on it.


2012-02-15 13:12:53

Patiently waiting...


2012-02-14 16:06:07

Awesome! können nicht darauf warten! btw I can read all of that! lol xD


2012-02-14 07:04:28

Can't wait for it to come out on the 9th! ......Oh wait..


2012-02-13 06:24:28

Thanks though, but One more question. Do you Know Proxicide?
He is the guy who make games and movies like: Madness Deus Ex Machina & Tankmen Incursion?
You will most likely know him by the title of his famous series called Street Fighters Vs Mortal Kombat!
It would be epic If you could COLLABORATE WITH HIM!!!!


2012-02-13 04:05:08

I fear the Mag's to abnormal heights, heights, like them.


2012-02-12 23:08:57

That looks really cool! Can't wait until it's out.


2012-02-12 19:14:20

A fun game which simulates the Madness Experience? You mean enemies will be piss-easy to kill and come in large numbers? Cause that's what I look for in a MC game.

The-Swain responds:

Wait til you fight a Mag unit, or one of the brand new Krinkels-approved monstrosities that appear in this game!


2012-02-12 15:51:28

weren't you working on some game with johnnyutah? what happened to that?


2012-02-12 12:14:13

man i cannot sleep..


2012-02-12 07:39:29


shit, only a few few more days..


2012-02-12 02:08:41

Hey Swain is the game going to be a 2.5 sidescroller? Or like a time crisis like game where the Character Moves by itself and you shoot with your mouse?
Or you will add both in seperate episodes i think.

The-Swain responds:

The only thing like Time Crisis that appears in this game is a sort of "Aimed Shot" enemies do, where most bullets may whiz past you but the enemy's red-flashing shots will hit you if you don't dodge. Otherwise you have full control over your guy in real time (or Slow Mo if you've been saving up that bullet time)


2012-02-12 01:17:10

this game would make my life if you made multiplayer...

The-Swain responds:

Down the line were're anticipating doing a faux-multiplayer, like Spore. It'd be more like shared content - you train up a team (only so much XP per day) and battle them vs other Newgrounders' teams, gaining points and all sorts of bonuses for your characters.

We want to perfect the engine first, so we're not ready to get started on that JUST yet.


2012-02-11 19:35:44

Yay! a game with the protagonist's from Madness! and I hope there will be a co-op feature with Sanford and Diemos cause that's my idea! :D


2012-02-11 16:38:36

what do you mean with LAS DAY OF FEATURES PROGRAMMING?


2012-02-11 12:23:40

What guns will there be? :)


2012-02-10 21:46:03

This will make front page for sure!


2012-02-10 17:29:30

i hope this game become the ULTIMATE MADNESS EXPERIENCE!!!!. Good luck with the project


2012-02-10 14:41:55

I hope that this game is interactive and Madness.


2012-02-10 13:56:39

haha itsa good thing i know german xD


2012-02-10 12:00:25

D-D-D-Double headshot!


2012-02-10 12:00:09

Red glasses are full of crap.
I bought one pair and it was absolutely terrible experience.


2012-02-10 10:17:59

Whats with the red button(?) on top of the door? what is that what you shoot to open it or something?

The-Swain responds:

Red means locked, green means unlocked.


2012-02-10 03:10:08

Sweet, can't wait.

There better be a Blockhead reference in there though.

The-Swain responds:

I was just playing him in testing, we're figuring out if he'll appear in the background somewhere. All his colors are kosher: Red and Yellow are obviously in Madness, and blue appears in the lightning and on Tricky's pre-zombie facepaint.


2012-02-10 02:48:06

episodic? monthly updates? GERMAN STYLE?!!?
how can this get any better bist?