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Madness: Project Nexus, Episode 1.5!

2012-09-26 16:42:15 by The-Swain
Updated

It's time to learn what this Nexus business is all about.

I HIGHLY recommend playing in another browser other than Chrome for the time being. I thought Chrome was deleting data, but it's not...you just can't see it when in Chrome. Your data should be perfectly intact once Google fixes their browser.. I wish I knew why, but this is out of my hands.

Anyway, good luck dying. This update is not for the weaker among you. Seriously, good luck! And thanks for being patient.

Madness: Project Nexus, Episode 1.5!


Comments

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Gabriel739Gabriel739

2012-09-29 00:07:57

welp I beat episode 1.5 on normal, against my laptop being so shitty and laggy, I fucking did it, I kept trying so much and improving my plans and technique so much I almost did the last floor perfectly sort of, I died once 'cause I got mobbed by some zombies but after that, I didn't get one bit of damage, I also died 'cause of lag, fucking abominations, anyways I feel great for actually beating this on normal and on my shitty laptop, please just focus on helping ease the lag, I think that's what everyone wants for the moment reading through a few comments on here, but thanks again dude

The-Swain responds:

Can't wait til we've added in a few fixes to get the game running faster, hopefully when you play through again it will be an even better experience ;)


pirate9899pirate9899

2012-09-29 02:30:36

swain out of all the epic people on NG i would of used you for comedy not programming


BGStudiosBGStudios

2012-09-29 04:03:38

You really need to nerf the Abominations. Because If one get's you you're done for It because when you break through he will keep on fucking you until you die. Seriously. Give them a bloody cooldown at least.

The-Swain responds:

Space to dodge. That is all i will say.


CZmadnessCZmadness

2012-09-29 04:33:44

Bugs:
KEYBOARD LAG: Keyboard gets HORRIBLY out of sync in Flash Player 10+. I had to downgrade to 9 to eliminate this. But also it did take away screen effects and maybe more. Sometimes bodies were disappearing in rooms. Anyway the lag is newer Flash Player's problem. It has some new and faulty keyboard buffer, that gets flooded when game gets intensive.

Upside down enemies. That was really wtf. They just flash between normal and upside down sometimes.

Weapon of of reach: When I try to grab a weapon in wall or something that I can't reach, character just walks into that wall indefinitely and I can only die to stop it.

When I kill zombie chewing someone, that person is being chewed indefinitely.

Abominations need to be kicked back when released from their grab like zombies. Now they just grab you again immediately, they can be hard, but this is impossible.

When I walk back in the room with Hofnarr a clone appears.

Christoff's avatar gets more damaged than the character itself, probably because of resurrection.

... Anyway, its a great addition, I like new levels. More fun, more challenge and not so typical.

The-Swain responds:

Did 9 really reduce the keyboard lag? Did it also reduce the general visual lag as well, but the keyboard stayed unaffected? I'd love to figure out more about why Flash has this issue, so I can code in steps to get around it.


CZmadnessCZmadness

2012-09-29 06:41:55

And there should be black outside cam everywhere. I play the game on standalone player and in fullscreen it looks ugly as I see things outside cam and not black stripes.

The-Swain responds:

Consider that your punishment for gazing beyond the looking glass.


CZmadnessCZmadness

2012-09-29 07:39:44

"Did 9 really reduce the keyboard lag? Did it also reduce the general visual lag as well, but the keyboard stayed unaffected?"

Yes it did. On Flash 10 the keyboard was out of sync and unplayable with 6+ baddies. Now I've playthrough it all on 9 without any keyboard lag. But some advanced visuals were missing. Bullettime effect, sometimes corpses. FPS was like in 10, goes down with bloodbath. It's graphics like original madness are made of a lot of vectors, in my opinion too much. Background is okay, but blood and characters and curves are not.


aki40aki40

2012-09-29 09:21:39

When will this get though your thick skull??? the game is to hard most of the people can't even finish it on easy. either nerf the enemies (both abomination and riot guards) or add extra easy difficulty...


CZmadnessCZmadness

2012-09-29 10:41:39

Oh and you guys who are dying, just do your reading. Game hints are golden. I've not died since I've started using DODGE against abominations and depleting riot guard's tac-bars by meelees. Also you can shoot sleepwalkers to body to make them explode other enemies or to head to kill them fast. Also going back for left guns rewards.


aki40aki40

2012-09-29 11:11:53

you think i don't know all that? already tried everything


ishiredishired

2012-09-29 11:39:13

i love you

piniz :3


RousinglokiRousingloki

2012-09-29 13:08:43

you guys need to remember that you can also use magic, kills agents instantly and takes two hits to kill a riot guard

The-Swain responds:

Riot guards take only Nexus bolt, I think.


DarkSignalDarkSignal

2012-09-29 14:31:10

So the E-cannon hasn't been added yet due to its effectiveness on enemy TAC bars? That's kind of the whole point isn't it? It's a BFG with a small amount of ammo that you only get to use once (maybe twice) in the story campaign. If you ask me, all you really need to do is lower its ammo count in arena mode, and give it a pretty steep price; it can even surpass the price of an M249 with an ACOG scope, because it's literally a weapon unlike any other.

The-Swain responds:

Tac-Bars are the reason later Arena waves get so difficult. Simply having a weapon that can neutralize all of that instantly stands to be a little potentially game-breaking. We'd like to make sure it's not, first.


iiAsianiiAsian

2012-09-29 14:43:43

Trying to pass the story mode on normal, man Swain, when you said it was going to be challenging I never thought it would be this buttfucking, I swear I want to throw my laptop across the room, not because of lag, though.


iiAsianiiAsian

2012-09-29 21:37:24

instead of weakening the e-canon just add the ep 1.5 enemies in arena mode and make the riot cannon very expensive (About 3 times more expensive than the m-249)


AppleJackAppleJack

2012-09-29 21:41:06

well, got back to the game :)
i think i can restart over again, as i did miss it dearly.
one word can describe this: and that is awesomeepicsweetintuitiveingeniousincrediblela ggyunimaginablelygreatfantastic10outof5starsma dnesscrazyomgrofllmaoviolentandwickedlyawesome
thank you


RousinglokiRousingloki

2012-09-30 00:42:18

oh yeah and did you guys make more stuff during the last three months other than this or is this it? (sorry if I'm sounding like a greedy asshole, but it seems like you could of made more in the last three months, maybe flash just made you its bitch, just like the rest of the world.)


nick251nick251

2012-09-30 09:59:40

thank you VERY!! much for the good luck dying part swain it REALLY helped me in 1.5 -_-


Super1337Super1337

2012-09-30 13:01:06

Thanks for the update. It's pretty hard. The Nexus bolt is one of the most useful attacks in the game IMO. IT 1HKOs Riot Guards & can hurt Phobes when he's got his sword. I find that on normal is harder than beating final Ep.1 mission with Deimos or Sanford on hard... I wish there was a medal for beating 1.5 on hard...


The-taco-eaterThe-taco-eater

2012-09-30 14:37:08

I believe there is a bug in the main menu as it involves the button's around arena like the "begin hire buy squad" button's like if you stay in the arena a bit and click them then return to main menu and click where they would be then it will go back depending on which one you pick. but the big bug is when you click the begin or main menu parts of them, i lost my campaign data because as the result. i hope it can get fixed before other's notice it.


PeruraptorPeruraptor

2012-09-30 16:04:42

Since when have you, Cheshre, Luis, and Krinkles been in the bar level?


hazerddexhazerddex

2012-09-30 17:33:04

i know iv ask this a lot but i really want to know is it possible to add more rooms for arena or custom levels? it get kind of old fighting in the same room over and over again.


GrognorGrognor

2012-10-01 02:47:22

I don't know what's changed since last I played, but the game is just completely unplayable now. Any time more than a few enemies enter a room, my character gets stuck trying to do the keys I pressed ages ago. Zombies basically kill me whenever they want, even on easy mode.

Too bad. It was a good game, but I just can't play it anymore because of the lag. RIP Project Nexus, wish I could have finished part 1.5.


madnessfan007madnessfan007

2012-10-01 04:34:28

I feel the need to ask why all the scientist equipment isn't in Arena mode, all I can find is tha Auto9.

and I already know about the lack of the E-Cannon, but it's a shame that we don't get to use
the Scalpel, Broom, Test Tubes, Clipboard Etc.

Minor complain, but still a minor dissapointment, regardless of their weakness.


FlAsHi0ZFlAsHi0Z

2012-10-01 05:55:33

I can easily say this is a very good, and solid update, however i will hope that in future episodes more madness lore is explained, atleast for me.


Karl11Karl11

2012-10-01 08:48:56

Can I suggest a new system for Arena/Zombie Mode, that can make some of our lives easier? It's about those attachments.While some of them are easy to get to but for others it sems I'm getting them once in the blue moon.So what I suggest is, when you select a gun you bought from Armory, you will have an option of "adding" an attachment.However will need two things before you can add:Money and skill points.
Why skill points you may ask? Well because there is nothing much to do with them once you get past level 60.So at least with my idea, those skill points will have more use afterwards.For example, to add one attacment(Either the scoope or laser sight) you have to give up 5 skill points and the amount of money it usually costs for the gun with one attachment, which vary on each gun and it's type.Same happens when you add all attachments, except now you have to give up 10 points.Sure, that leaves supressors or silencers to which I can't think of solution but that's something that you can figure out, right? :)
To avoid getting the attachments to guns way to early, you unlock the ability AFTER level 60.And ONLY when you enough amount of spare points, so you wouldn't unlevel yourself.
That's it! I hope my idea will be taken on consideration at least and replied to.The game is still great.


hevimiesFINhevimiesFIN

2012-10-01 12:39:06

what!? I got Thompson with silencer!


JTBstudiosJTBstudios

2012-10-01 18:14:52

I suggest you give the Arena character Jesus powers.


Jirky-KakeJirky-Kake

2012-10-01 19:31:37

Madness: Project Nexus 1.55? LOL, I WANT TO UNRAVEL THE STORY OF MY ARENA CHARECTER XD!!! lol jk... Buuuut...

Love the update. Not much for arena, but hey, ALOT better then having to wait longer. Anyways, A job well done. Well done, indeed. :3

P.S: love how you said thanks for being patient when I'm pretty some people were raging it took so long XD.


nick251nick251

2012-10-01 20:53:49

holy shit just like what happened to the swains next update before we know it BAM!! where gonna change swains news into a chat room :3


nick251nick251

2012-10-01 20:54:32

if episode 2.0 comes out then where gonna change it to a chatroom to -_-


sdfhosdfho

2012-10-02 01:24:37

STOP COMPLAINING NOOBLETS EP 1.5 IS AMAZING AND ANYONE WHO THINKS OTHERWISE IS A LITTLE 35-YEAR OLD VIRGEN WITH NO FRIENDS AND NO LIFE!!!!!!!!!!!!

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU U!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


stormwraithstormwraith

2012-10-02 02:00:15

I spotted some bugs you might want to take a look at. Sometimes when things get hectic onscreen an enemy will die but will remain standing. Also in several instances agents spawn behind a box and are all clumped together. Finally, Jesus does not retain the ability to block bullets with his sword in the final level. I hope you find the time to correct these errors and good luck on the next installment


tankhangtankhang

2012-10-02 05:24:19

The input lag makes the last level too hard to finish even on Normal. Quite a shame.


smbzfan2smbzfan2

2012-10-02 08:59:04

@pirate9899
What the fuck are you.


IgyzoneIgyzone

2012-10-02 15:40:03

What I did today:
- full pc restore - gets chrome - decides to check if the chrome delete rumor really exists - plays a few levels in chapter one in Nexus - clicks main menu - no continue button available, files allready lost WTF!?


tayroy1tayroy1

2012-10-02 16:29:56

Is suggesting new guns still okay? if so how about: the FN-FAL's younger cousin the G3, the L85A2, the G11 (teehee), the Browning Automatic rifle 1918, the M14, and to not make my post so rifle heavy how's about the M3 "grease gun"? The list could go on but I think that would leave you pulling your hair out.


fabioman3fabioman3

2012-10-02 20:44:40

Make Auditor to be the boss of the next episode.


trickermantrickerman

2012-10-03 02:01:33

When Will Madness 2.0 Released?? I'm Waiting!!! More MaDnEsS !! More PoWeR of Jesus!! More EpIc Kill!! More PeOpLe!!! More NpC!!! Make MuLtIpLaYeR <--- lol..


nick251nick251

2012-10-03 07:36:18

porn -_-


tankhangtankhang

2012-10-03 09:22:05

May I inquire what was the music used in the final level of Ep. 1.5?


hevimiesFINhevimiesFIN

2012-10-03 10:38:30

If your mates die in zombie mode, they should turn into zombie!
That would be cool!


Shadowx3065Shadowx3065

2012-10-03 20:38:23

Hey Swain, this is important. I found a glitch in the last level of ep. 1.5 "Solarium". When you first get the halo in "Vaults", I noted that you have a best control over the sword (this is obvious because your dexterity has raised), you know, deflecting bullets, swing faster. Anyway, in the last level "Solarium" you lose all of that, you go back to your odd skills, losing all the dexterity you gained in "Vaults". And well, that is not so good when you go into the fight with the last boss. Could you solve it? Anyone has the same problem? Please check out.


DoodlepantzDoodlepantz

2012-10-03 21:47:38

I do have to applaud you for forcing us to be smart about ammo and strategies in general. The first episode was pretty much just spray until your magazine gets too light then bullet time punch anything else that happens to be alive. In 1.5 you have to decide what enemies you want to kill and what enemies you let fight eachother, because zombies don't have tac bars but if you let too many get together thay can be a pain in the ass. You have to be smart about ammo (learned this the hard way) because enemies just don't have guns most of the time, and if a zombie has a gun you're only geting a few kills out of it. The magic bar is interesting because for the majority of the time you have it, you don't have to worry about it running low due to the sheer number of enemies, but using it leaves you open for a split second, and powers get canceled by hits. Nexus is turning into a game with actual replay value. The arena is boring as hell after the mid 60s, and that's if you can keep your levels for that long (had a level 82 for a while ago, but when I upgraded laptops I had to start over, but I always run flash on firefox so I've never had an actual reset. Just got back into the 60s again)

The only two things I want to see now are an upgrade to shotguns to make them no completely useless in arena, and something to spend my points on. Maybe a new type of armour that looks cool but doesn't really help that much, or just exchanging points for cash. I don't really care what, but just having them is killing me, and adding another skill would probably be a game breaker. Another thing worth considering is the ability to turn skills off. I love melee, but knocking enemies down in insanely counter productive when you get into the twenties. I don't want to NOT upgrade it all the way and lose the good combos. Just a consideration. Love the game!


DarkFire41-14DarkFire41-14

2012-10-03 23:29:52

Woo, I just beat 1.5 Hard Mode. I feel so accomplished.

Those abominations actually aren't too difficult for me, they're pretty quick to die. Phobes is tricky but manageable with a good approach/strategy. I managed to defeat him on my first go in Hard mode. It's just getting to him that stopped me. That... and lag.


RousinglokiRousingloki

2012-10-04 00:22:11

@tankhang, the last song in the final episode is Killbot by devin martin, the song is awesome and you can listen to it on youtube


Double-O-JAKEDouble-O-JAKE

2012-10-04 04:04:41

Mr. The Swain,
Ok the lack of E-cannon makes sense with the tac bar and all. I hope it can make it to the arena with less ammo kinda like the launcher just for fun. The Robocop gun fills my soul with joy anyway. Thank you for actually answering comments too. Makes us all feel special. Keep up the good work.


tankhangtankhang

2012-10-04 04:06:03

@Rousingloki I'm referring to the stage music, not the boss music.


RousinglokiRousingloki

2012-10-04 17:25:02

oh, yeah I would like to know that music to


Blor2Blor2

2012-10-04 23:15:58

my character looks so boss. complete robo armor set with white auto 9+laser, white tar 21 with scope+laser


nick251nick251

2012-10-05 14:42:10

i dont see any new guns like laser cannons! D: