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The-Swain
Did some Blockhead. Made a lil' Mastermind. Co-created Madness: Project Nexus. I love you so much!

Michael Swain @The-Swain

Age 42, Male

who said that

UCF

Philadelphia, PA

Joined on 9/16/05

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when is the next update?

@RefaelX
Oh come on!,you do know 1.7 came out a few weeks ago right?,give them some more time to rest,they have a life you know .-.

@LEGOYasser
a few weeks is quite a long time for an update if you ask me..
I maxed out the game in 4 hours or so and the only reason I dont try to go for higher levels is because of FPS drop. unless this game wont have anything new in it Im jst gnna stop playing because its getting boring.

Saitar
Rated 5 / 5 stars 16 minutes ago

Perfect game! Everithyng is excellent (except some sort of bugs/glitches). Graphics is awesome, like in Krinkels's movies, soundtrack and gun sounds are awesome too.

I just want some new things the update:
1) Improved AI of teammates in the Zombie mode. More effectiveness and teamwork.
2) "Zombie survival weapons pack" including some new weapons as
-Melee: Metal bat, spiked bat, Rambo-styled survival knife, trench knife, thrench sword, dagger (like a sword mut shorter, do not confuse with Iron Knife), meat cleaver, fire axe, gladius sword, caroling-styled medieval sword, Tricky's sword from Tricky Madness 2, knight sword (longer and stronger than l337), kukri, Jason-style machete, sledgehammer, mace, battle axe from antipathy, chainsaw (as fucking effective weapon that eats a lot of gasoline)
-Pistols: CZ-75 B,MP-412 REX, Dan Wesson PPC
-SMGs: M3A1 Grease Gun, HK UMP .45, FN P90, PP-19 Bizon, TDI Vector
-Shotguns: Kel-Tec KSG (as a pump shotgun with 14 rounds capacity), Mossberg 590 Compact Cruiser (stronger than contemporary Nexus shotguns and with 8 rounds), FABARM SDASS Tactical (stronger than Mossberg), Bennelli M4 Super 90 (semi-auto), HK CAWS (semi-auto), Saiga 12 (semi-auto), AA-12 (full-auto, 20-round drum), double-barrelled sawed-off
-Rifles: Kel-Tec RFB (compact but strong), M 14 (stronger than FAL), M1 Garand (8-round hard-hitting rifle), Karabiner 98k (5-round bolt-action rifle with awesome damage), L85A2, HK 417, SCAR L
- LMGs: Bren LMG, AUG HBAR, RPK-74, RPD

3) Later I want "Assault weapon pack" including:
-Melee: Shock baton, Claymore sword from Apotheosis, Bastard sword, skimitar, shotel sword, pernach (type of mace <a href="http://en.wikipedia.org/wiki/Pernach">http://en.wikipedia.org/wiki/Pernach</a>)
, heavy battle hammer, playable axe with bayonet from MC9
-Pistols: Sig P226, walther p99, MP-443 Grach, Jericho 941, .475 Wildey Magnum
-SMGs: American-180, Arsenal Shipka, Beretta M12, Carl Gustav M/45, Walther MPL
-Rifles: Bushmaster M17S, Cristobal M2, Beretta Rx4 Storm, Sturmgewehr 44, AEK-971, AK-103, Daewoo K1/K2, FN SCAR-L, Howa Type 64, Howa Type 89, M24, SVD, VSS Vintorez, SOCOM 16, Steyr Scout, Accuracy International Arctic Warfare Magnum, Galil Sniper Rifle, HK PSG-1, HL SL8
-Shotguns: Tripple-barrelled sawed-off shotgun (like in the first Madness), ENARM Pentagun
-LMGs: M60E4, MG42, M240B, PKM

4) "Tactical weapon pack", including:
-Melee

I approve of the below comment.

Add gloves. Just... Gloves.

hunterisv dude you can send suggestions not 50 million demands on what you want they're not a charity service oh and just cause you play call of duty doesn't make you a weapons expert

@NuGe23
You do know Saitar is actually the original suggester of those ideas right?

You should fix the ally ai for zombies.

Bren LMG would be a nice request, because Sanford used it in MC 6.5 (Was it 6.5?)
Give it a ridiculously long barrel and same drawbacks as M249. Smaller capacity but larger rounds.
Just perfect.

omg delete stupid box on zombie arena or rework ai of stupid bots

I approve of the comment below me

a sawed off shotgun would be cool (it was seem in madness combat... it was ever seen since :l)

My fucking god that hat.

Is sexy.

<3 !

Swain! For 1.8, could you fix the ally a.i. on zombie mode please? Because in Arena mode, they seem completly fine and awsome, but in zombie mode, they keep humping the boxes or the walls and doesn't do shit. Oh and another thing, they die so easily >.<!

We're making it easier for them to throw zombies off of them. Named NPCs will have an even easier time, since they rarely wear armor so they ought to have SOME advantage over other squadmates. Not that armor helps versus zombies...they just need to have a specialization.

Swain,i got some weapon suggestions...YES AGAIN ._.
MG42:That Machine Gun from Madness Combat 7.5!,Epic Killing Machine.
Pros:
It can help you kill LOTS OF 'EM
Cons:
Has the same drawbacks as the M249
Ammo depletes quickly,will teach trigger-happy players a lesson(It should deplete quickly the fact that Deimos threw it away early)
AA12:The Street Sweeper...
Pros:
Like the USAS,but shoots faster than the USAS
Great for tearing zombies to shreds...
Cons:
Ammo Cap. is 10 only :<
Fast shooting means it wastes ammo fast if not careful...
Double Barrel:2 Shells...STILL...sucks...no im kidding it rocks...
Pros:
Loading...ERROR:NO PROS FOUND!
Cons:
Ammo Cap. is 2 only
Bren:Machine Gun from Madness Combat 6.5...MUST I SAY MORE!
Pros:
Deadly and fast!
Stronger than the M249
Cons:
Same drawbacks as the M249

I like the guns, I will show Krinkels ;) I've been trying to get more WW2 guns in for a while, including the mg42. Can you tell that *I* made the Luger, not Matt? It's my proudest moment.

Dear Swain, in zombie mode when there is alot of zombies around me it is impossible to knock them off. You should fix this. I suggest when you push one zombie all the other zombies should also back off.(just like in resident evil series)

I think that it isn't a bad idea to add some more machineguns with the same drawbacks as the M249 (because it's unrealistic to do ninja jumps with a machinegun). Some of them are cheaper than M249, some are more expensive and they have differrent damage and accuracy (for example, weak and inaccurate gun with 80-100 rounds)/ Weaker stats but more bullets.
M249 SAW is unbalanced only on the early waves where high-levelled players can kill all infantry even with only bare fists. This is a normal weapons on ATP/OBSV-only waves where standart assault rifles turn into useless pieces of rubbish. This is normal situation because Nexus isn't "straight" shooter like Counter-Strike. This is RPG. In each of them you can find tons of weapons with differrent stats from zip gun to megablaster. More experience - more money - stronger weapons.
Zombie mode has differrent balance from Arena mode. On 15-and-after waves heavy machinegun make mope problems than advantages and shotguns turn from rubbish into really effective anti-zombie weapons.

I also want to suggest such ideas as bayonets, sniper scopes like in last incident and extended mags (including 12-round mag for Desert Eagle). AA-12 with 10-round standart and 20-round extended mags.
You should make FAL's bullets able to penetrate through multiple enemies. I want some more "penetrators" like Remington RSASS or SVD.

I think that a you should make a 1st person and 3rd person view, and a way to toggle them on and off

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