awesome, good luck guys! as far as animation goes, blending could have been done in your last game-you just had to implement skeletal animation (like in my game for example) , same as in unity. the biggest challenge is getting that madness look, i'd skip all glossy bs lighting and let the textures do the talking with some help of hard shading. cheers
MINDSTORM90000
Is it against Copyright to make Madness: Project Nexus for PS4 or Xbox1?