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The-Swain
Did some Blockhead. Made a lil' Mastermind. Co-created Madness: Project Nexus. I love you so much!

Michael Swain @The-Swain

Age 42, Male

who said that

UCF

Philadelphia, PA

Joined on 9/16/05

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Discussion video for Madness: Project Nexus 2

Posted by The-Swain - July 25th, 2014


Trying to shed some light on our project with a new video. Hopefully this anwers a few questions about the game. Next stop, Kickstarter!



Check out all our game resources at www.projectnexus2.com, where we're including all videos to date, and a development forum so we can answer fans on a large-scale basis.

Oh, and don't forget to add us on Tumblr, Twitter, and Facebook, ya nancy goons :X

-Your dearest Swain


Comments

this is fucking beautiful holy shit

Looking beautiful.

Keep on truckin' :}

Why doesn't the grenade launcher produce Gibbuns?

it can, those particular shots just didnt happen to.

Oh Swain you beautiful person. I've only ever seen pictures of you before and never seen you in motion. When you said "Nobody says that" at the end it reminded me of your old cartoons. Keep doing your thing Swain.

nice forums.
- add quick reply pls

Well, inb4 the community decides to turn "Keep on truckin'" into the game's catchphrase.

That is some amazing integration of the 2d sketch look to 3D space. This thing is gonna rock socks off a 10000 ft awesome fest free fall of goodness.

Game of the Year Ever Year!
p.s Xionic Madness DLC? please
Enough Said.

If we can get steam workshop going, there's no reason fans couldn't produce their own Xionic, Bunnykill, ThingThing, etc. content ;)

through the look I some part sad when you can't point guns up and shoot though buy hey! It can still be changed right?

Because it's 3d, aiming up is impossible without freezing your controls. Right now we're playing with a button to fire off headshots. It feels pretty good but nothing is set in stone.

Well hot damn, I am going to put all of my money in my bank acc. into this.

Keep on truckin' Swian.

oh gosh, it won't cost much!

looks awesome, i will support you guys as much as i can, cheers!

@The-Swain
Weren't you originally going to use left click to switch from X/Y to Z Aiming? A designated headshot key sounds a little limited, especially compared to the organic way in which Madness dudes riddle their enemies with bullets.

Left and right mouse are reserved for each hand and the weapon in them. As it is, aiming feels fairly fluid with the button, even on bigger opponents, while still feeling earned. Nothing is set in stone, though.

Looks awesome, can't wait to play it! So what platforms are you intending to release it on when you launch it?

PC and Mac mandatory, Linux highly intended. From there, the sky's the limit

finally, the swain is making madness movies!!!!!!

Will there be an option from First Person Mode? Some people prefer FP than TP.
Not like I was the one person like that, but seeing this Mode inside the game might look good.

Swapping around between viewsmight be jarring. But having a fixed mode like when Jebs snipes
the guys outside that one installation , that could be legit. No promises tho!

must say, the zombie mouths look like they still need some work on

Placeholders

@The-Swain
First person aiming worked in Metal Gear, though that was a stealth game

It's about the interface and the fact that this isn't a third person trailing like MG was. This one's a third person sidescroller.

Wow, making a madness game of this size must be daunting. As well as difficult. Mostly difficult. But i can't help but wonder how much time of your days must be spent working on this massive project with only two guys.

Nearly every waking hour, and we love every minute of it.

Now this is pure badass! A free roam zombie mode? Heck yeah! I might just fund this (even though I'm short on money).

hey swain are u planning on releaseing on steam or on here but put madness project nexus 2 on free to play with prizes u know what i am saying

Steam, always steam.

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