Madness: Project Nexus 2 has completed its first week of Kickstarter, and we're over one third of the way to our goal. We're feeling great about our progress, and we can still use YOUR help if you haven't climbed on board the campaign train yet. Come check out the Kickstarter, and if you'd like to design your own boss characters, cheat codes, or in-game weapons, come check out all the badass rewards we're giving to our loyal backers <3
In main news, we're so close to hitting the top 50 on Steam Greenlight that we can TASTE IT. We've still got work to do and a little ways to go, and if Newgrounds can band together to support Madness like we know it can, we'd have the votes to hit #1 in absolutely no time at all.
If we hit #1, there is absolutely no way Valve can ignore the community's demand for this game. We're depending on you to bring this Newgrounds dream to life, and all it takes is a vote. Click here to help the game, free of charge!
Let's go all the way together. W...wait a minute...
Jc45vd
Not trying to be negative, but what if we don't reach our goal? Please don't yell at me.
The-Swain
WHAT DO YOU MEAN WHAT IF WE D...just kidding.
The game will reach its goal. We are still pre-PR, meaning we're running only off of the little interest we've built before launching the Kickstarter, and that alone nailed us 1/3 of everything we need. We're dealing with indie game publications to get the word out, which is when the rest of the landslide will take place.
The real concern is whether or not we will hit the Stretch Goals we need to make sure all the Game Modes we want are included. Multiplayer has been a hot topic since the first game, and not being able to afford to produce it for Project Nexus 2 would be a terrible shame :/