For those who haven't heard, Krinkels and I have teamed up yet again to bring you a Unity-driven sequel to our last big project, Madness: Project Nexus. Uh oh, he said "Unity" ! What does that mean for the game?
-Unity is a primarily 3D game engine. This means I've had to learn how to code Shaders to give this game a unique look, something to match the 2D style of the series but still help it to pop.
-Support for PC/Mac/Linux (hopefully up on Steam!), with possible future support for XBox and Playstation. Unity isn't just used to develop for web content.
-A bigger game! Flash cannot handle the product we are trying to make for you.
-Some pretty cool animation blending possibilities that couldn't be done in the last game.
We're hard at work in front of our respective rigs, and the style of the game is finally shaping up! Krinkels has been dropping new guns and level pieces on me while I continue to develop the engine.
Don't forget to watch our Dev Blog on Tumblrto see what frequent updates Krinkels and I have got for ya.
Below: Blood/Wound system taking shape at last.
Zapchon
looks cool :D